Release: TBA
Platform: Cross-platform (TBA)
Role/Responsibilities: Creator / Game Design, Creative Direction, Prototype Development
Platform: Cross-platform (TBA)
Role/Responsibilities: Creator / Game Design, Creative Direction, Prototype Development
Game Description
TNNL is in the early stages of prototyping and is seeking partners for funding and development.
No way out. No way back. The only path is forward into the abyss. TNNL is a strategy-runner mashup in which the player must pilot their ship through the unforgiving static of hyperspace.
Every attempt leaves a trail for the remaining survivors to follow. And follow they must if there's any hope of making it out alive.
TNNL Talk Vlog
Check out the TNNL design and dev vlog for a behind-the-scenes look and deeper insight into the game's design, development, and current status.
Design & Development
TNNL (Tunnel) is my third independent title and is designed to be a highly accessible strategy-runner game that uses one-touch controls and a unique persistent level alteration mechanic to create an instantly playable, high-intensity experience with excellent shareability and replay value.
Concept art by Melody Gan

Concept art

Prototype gameplay design, 1

Prototype gameplay design, 2

Prototype #1 gameplay

Prototype #1 gameplay

Prototype #2 gameplay

Prototype #2 gameplay
Code Sample
The collidables system git repo showcases TNNL's collision detection system, built within the Unity framework.
The collision system takes an MVC approach to separate/isolate Unity-specific behavior to the view classes and leverages engine-agnostic physics methods (eg. Update, FixedUpdate) and basic Unity API methods where applicable (ie. Awake, Start)